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The difference between the sound of a gunshot to a firework
The difference between the sound of a gunshot to a firework





"preload_file" "scripts/level_sounds_general.txt" "preload_file" "scripts/game_sounds_world.txt" "preload_file" "scripts/game_sounds_ambient_generic.txt" "preload_file" "scripts/game_sounds_weapons.txt" "preload_file" "scripts/weapons/xm1014.txt" "preload_file" "scripts/weapons/ump45.txt" "preload_file" "scripts/weapons/smokegrenade.txt" "preload_file" "scripts/weapons/sg552.txt" "preload_file" "scripts/weapons/sg550.txt" "preload_file" "scripts/weapons/scout.txt" "preload_file" "scripts/weapons/p228.txt" "preload_file" "scripts/weapons/mac10.txt" "preload_file" "scripts/weapons/m4a1.txt" "preload_file" "scripts/weapons/m249.txt" "preload_file" "scripts/weapons/knife.txt" "preload_file" "scripts/weapons/hegrenade.txt" "preload_file" "scripts/weapons/glock.txt" "preload_file" "scripts/weapons/galil.txt" "preload_file" "scripts/weapons/g3sg1.txt" "preload_file" "scripts/weapons/flashbang.txt" "preload_file" "scripts/weapons/fiveseven.txt"

the difference between the sound of a gunshot to a firework

"preload_file" "scripts/weapons/famas.txt" "preload_file" "scripts/weapons/eq_fraggrenade.txt" "preload_file" "scripts/weapons/elites.txt" "preload_file" "scripts/weapons/deagle.txt" "preload_file" "scripts/weapons/ak47.txt" "preload_file" "scripts/game_sounds_radio.txt" "preload_file" "scripts/game_sounds_physics.txt" "precache_file" "scripts/game_sounds_bots.txt" "precache_file" "scripts/game_sounds_hostages.txt" Next open it and copy the following script into your new text file: Now you have to do the following in your “scripts” folder:Ī) Create a simple text file (.txt) and name it “game_sounds_manifest.txt”. In case the “scripts” folder does not exist yet you have to create it.

the difference between the sound of a gunshot to a firework

For this tutorial I am going to call the custom folder the same way as mine: “m圜ustomFiles”.

the difference between the sound of a gunshot to a firework

The scripts, that we are about to work with, will be located in “Counter-Strike Source\custom\’WhatEverYourCustomFolderIsCalled’\scripts”. If you want to hear some examples, listen to ( "this") submission of mine. This is the reason, why dynamic sounds are capable of making a sound more realistic. If a noise sounds exactly the same way every time it is heard, it sounds kind of fake or synthetic. If you think of sounds that can be heard in reality, they never sound exactly as they sounded the first time you heard them. your gun shot sounds a bit different every time it is heard. Valve’s Source Engine is able to use more than just one sound file for a specific event, which means you have to save the paths for the individual sound files with the help of a simple script and every time the needed event happens, the Source Game – which is Counter Strike: Source in this case – will execute the given script and choose a random sound file to play from your list. **1.) What is meant by “dynamic sound”?**Ī dynamic sound actually consists of several sounds that are pretty similar to each other and can only be divided by listening carefully to them. Explanation of the scripts that we will have to change Note that this method probably works for any other Source Game as well, but I will only consider Counter Strike: Source.ģ. In this tutorial I am going to describe how you can create your own script for dynamic sounds, which especially is useful for gun fire sounds since it makes them appear more authentic.







The difference between the sound of a gunshot to a firework